Please refer to the longer version of the paper that has been published in Commonsense 2009 here.
Recent Activities
- Introduction to STRIPS Planning and Applications in Video-games (SapienzaUniversity-2012)
- Real-time Action Planing with Preconditions and Effects (GameCoderMag-2012)
- NPCs with Artificial Intelligence: From FSMs to BTs to GOAP (GameExpo-2012)
- Organizing the 8th International Cognitive Robotics Workshop at AAAI-2012, Toronto, Canada
- Talk about SimpleFPS at SRI International, Menlo Park, CA (2011)
- A Database-type Approach for Progressing Action Theories with Bounded Effects (Book chapter-2011)
Recent Tweets
- Sure, There's Greece... But What About Spain? http://t.co/ZT8o7XsP via @huffingtonpost #Greece 04:34:15 PM May 19, 2012 from Tweet Button ReplyRetweetFavorite
- Decision making for NPCs in #video-games and intro to #AI planning in my short #course at #LaSapienza: http://t.co/gtWiba5x #ai4games 09:06:39 AM May 19, 2012 from web ReplyRetweetFavorite